
Ayerscarpe
Archetype | Guard (Lord) |
Rarity | 5 stars |
General overview
The Lord-that-can-do-arts-damage niche is a bit crowded, but Ayerscarpe still brings some fun tricks to the table. He has an AFK skill and a burst skill, both of which do Arts damage and attack multiple targets. His burst damage falls off a bit if you don’t plan on bunching enemies up in your frontline (or blocking in general), but it's hard to compete with his DPS if you can give him a lot of enemies to work with.
E2? E1 is enough for him if you don't use him extensively, but if you need him to carry more weight, the extra stats are nice, and his talent buff is doubled.
Talents
Ayerscarpe's talent gives an ASPD buff to allies in the 8 tiles around him, which is usually pretty easy to capitalize on since he should be near your blockers and frontline anyway.
Skills
S1 (Shrapnel Burst) is an offensive recovery auto skill that deals Arts damage and slows up to 3 enemies in range. This is a very nice consistent damage skill, and he can often solo lanes with it.
S2 (Activate Phase Blades) expands his range (caster range) and turns his normal attacks into Arts damage. The fun of it is that his attacks also deal additional Arts damage to any enemies who are blocked by allies in the 8 tiles around him, which includes allies who are behind him! If you're blocking large volumes of enemies in your frontline, S2 will tear through them very quickly. The only thing to be aware of is that he can only do this extra damage while he's attacking, so he needs to have something to hit to maximize his damage potential.
Masteries
S2 gets a pretty decent damage bump and slight SP cost reduction at M3. Casual players can skip his masteries safely, but if you like and use him a lot, the gains are pretty good.
Modules
Module X has Ayerscarpe deal 10% of his ATK as Arts damage whenever he attacks. This is a good deal for him, especially since he already relies a lot on Arts damage anyway. Mod2 gives allies in his talent range who are blocking enemies an additional +5 ASPD, and mod3 adds an extra +3 ASPD to his original talent buff. It's not gamebreaking, but if you use him a lot, it does quite a bit for that buff.